This ring is found with 1d6 + 1 charges and can hold a maximum of 20 charges. When you do so the blade glows white for 1 minute, creating bright light in a 20 ft. radius and dim light for an additional 20 ft. With a chain and counterweight composed of a cold black iron and a head fashioned in a vicious serrated rictus, this flail strikes terror into the hearts of all those who behold it. Once you have used this feature, you cannot use it again until you finish a short or long rest. You can add your spellcasting ability modifier to any Constitution saving throws you make to maintain concentration on a spell. Fighting Style: The paladin gains the Interception fighting style. Magical Item (Longsword), Very Rare (requires attunement). The Devourer speaks with a cruel and demanding voice. However, only when whet with the souls of fallen creatures does it's true power emerge. A longbow made from a cutting of the Elder Tree that sits at the junction of the four elemental planes, this weapon is as hard as adamantium and brimms with elemental energy. The weapon falls back into the prime material plane if it is in the border ethereal and ever exceeds 30 feet from you. Attacks made with this weapon while it is in the border ethereal deal force damage instead of necrotic. This weapon has a +3 modifier to attack and damage rolls. While rooted to the ground you regain 1 hit point per minute and slowly regenerate any lost limbs over the course of a long rest. You can use a bonus action to magically shuffle the cards of the deck, tapping either the top of the cards or its box when you do. This ominous looking bag is stitched out of human flesh and appears empty. Those foolish enough to step out of the natural order of things are culled from it. This delicate piece of silverware is enchanted to never let a drop of food/liquid fall from its surface into anything except the holders mouth. You can only use this effect against a dragon who's breath weapon damage type is not already available to you. A full list of D&D 5e items. While in dim light or darkness you can spend one hit die to heal yourself as a bonus action. Magic Item (Renaissance Pistol), Rare (requires attunement). As a bonus action, you can summon the spellbook, causing it to teleport instantly to your hand. Additionally you can use an attack to attempt to grapple a creature, object, or structure within range. Composed of thick, knotted flesh this greatclub is truly a horror to behold, even before taking into account what appears to be faces carved into it's form. While wearing it, you gain the following benefits: Weapon (glaive), legendary (requires attunement). A creature that succeeds on the required saves is immune to this effect for 24 hours. On this document readers will find completely original items, homebrew items inspired by artwork, overly complex and completely broken Critical Role style awakened weapons, a surprising lack of Uncommon items, items made years ago that aren't "up to snuff", items made yesterday, items made by other creators that caught my interest (all of these are sourced in their various sections and are open to the public), and items heavily inspired by other creator's items while not being identical. Wondrous Item, rare (requires attunement). Incredibly selfish, the bag will not give up a single item, no matter how mundane, without a fight. When worn to sleep, four hours is sufficient for a long rest and you gain 2d10 temporary hit points when you awaken. Any gem pried from the helm crumbles to dust. In spite of herself, Holly felt a twinge of guilt every time she managed to take advantage of Oscar's hard work. Weapon (flail), Artifact (requires attunement). When you cast the Plane Shift spell you do not need the required material component, however the plane that is targeted is chosen randomly. This unusually small hand crossbow packs a mighty punch. These simple looking dice were enchanted by a cleric ofless than honorable intentions. Nothing against the creator, items like these just turn me right off. The area is difficult terrain for creatures other than you and creatures of your choice. Creatures attuned to Lux treat darkness and dim light as if it were bright light and can see through all manner of magically created darkness short of darkness created by another deity or similar creature. Weapon (any), artifact (requires attunement). Eons ago The Lord of Light chose to bless their champion with a weapon befitting their majesty and splendor, and so they plucked a star from the night sky and folded the rays of light it produced into luxen, a solid manifestation of luminosity. Wondrous Item, artifact (requires attunement by a draconic sorcerer). On a 1, the greatsword shatters and is destroyed. When the paladin uses this feature in this way they expend all uses of their Cleansing Touch. Weapon (Whip), rare (requires attunement). If they already have the Interception fighting style they may pick a second fighting style. In his haste he brushed against the man's black coat, muttering a word of apology before sprinting off. Creatures affected by this gas can repeat the saving throw at the end of their turn, ending the effect on a success. Studded Leather. This bola can be thrown as an action at a creature within 30 feet of you. A restrained creature can use their action to attempt a DC 14 Strength check to break free. Thorns dig into your neck while you are attuned to this magical item, reducing your hit point maximum by 5. The webbing can be attacked and has 5 HP, 15 AC, immunity to poison, bludgeoning, psychic, and radiant damage and vulnerability to fire damage. The creature attuned to Kyzzierth's Renown gains the ability to reuse the breath weapon ability on a roll of 6 on a d6 that they make at the end of their turn. While wearing the circlet, you can take a special Attack action on your turn to summon a number of floating, spectral swords equal to the number of gemstones in the circlet and make one melee spell attack with each of them against a target within 10 feet of you. When a creature drinks a serving of this spicy sauce as an action, roll a d10 to determine which sauce the bottle contains and how much fire . The spell must target a weapon linked to the bracers. You can take an action to give three spins to the clockwork key, making the nutcracker become Medium in size and use the Animated Armor stat block for 1 minute, before going back to its original state and size. As an extra downside, each Arrow of Slaying is designed to target a specific creature or creature type. Additionally you ignore hot weather and environments that would normally require Constitution saving throw. If you act in direct conflict with that bond you may lose some or all functionality of the Spriggan Plate at the DM's discretion. These magical clubs are crafted in such a way as to capitalize on precision strikes or brute force, depending on the wielders whim. A creature attuned to these bracers can cast Haste once per long rest targeting only themselves and requiring no components. This ring has 4 charges. A dart that remains outside of the pouch for longer than 10 minutes melts into a small, viscous, red-brown puddle and is destroyed. Attacks with Gothic deal an additional 1d8 necrotic damage on a hit and you gain temporary hit points equal to the damage dealt by the necrotic damage. The hog exists for 1 minute, after which it reverts to its statuette form. A magic item's description gives the item's name, its category, its rarity, and its magical properties. When a hostile creature enters the area for the first time on its turn or starts its turn there, it must succeed on a DC 14 Constitution Saving Throw or take 1d4 Radiant and 1d4 Fire damage. Bright light spills forth from the blade in a 60 ft. range, this light counts as daylight, and dim light spreads for an additional 60 ft. Similar to a Bag of Holding, the weight of this coat does not change regardless of its contents. This document will continue to be steadily updated over time with new items added and potentially artwork being added as well. Save Save Homebrew Wondrous Items For Later. You can replace one of these melee spell attacks with a weapon attack as part of this special Attack action. The Beacon of Dawn Save DC increases to 16. Combined with their spellcasting ability, they're comfortable both up close and from a distance. Muckwuggle the Frog God includes the Fabulous Frog Wand. It regains 1d4+1 charges at dawn. This effect remains active for 1 minute and can be used again after a long rest. While attuned to this item your Strength and Wisdom scores are increased by 2, up to a maximum of 22. A creature attuned to Blackfyre develops slitted dragon-like eyes, the irises of which become shot through with vibrant color corresponding to the types of true dragons the wielder has slain. The swarm follows the stat block within the Monster Manuel but its appearance may change based on location and environment. You can use a bonus action while wearing the pauldron to expend 1 of its charges to invoke its tactical insights, magically granting you advantage on the next weapon attack roll you make before the end of your next turn. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. Warlords Bounty is a set of finely crafted arm bracers, set with multiple adamantine studs. Weapon (Club), Very Rare (requires attunement). Arm of Dawn is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Arm of Dawn. Weapons, armor, wondrous items and others from the SRD plus some homebrew items. Will to Live. Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). While you are attuned to this item, you no longer have disadvantage on your ranged weapon attack rolls when attacking at long range. If you don't issue any commands to them, they defend themselves from Hostile creatures, but otherwise take no Actions. These clubs have the finesse property. Finally you can use your action to cast the Arms of Hadar, Hunger of Hadar, Dimension Door, Evard's Black Tentacles, and Plane Shift spells once each per long rest. Each of these bracers are linked to a small demi plane. Creatures, objects, and structures made of inorganic material take double damage. Additionally, a creature attuned to this amulet can use their action to expend and roll a single hit die to heal a creature within 5 feet that is at 0 HP for the amount rolled plus the attuned creatures Constitution modifier. An ally cannot expend more hit die then they have, and must have at least one hit die to benefit from this action. Immortal Ruler: You stop aging and can no longer die of old age while attuned to Valor. It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. Lux has a +3 bonus to attack and damage rolls and deals radiant damage rather than piercing. Fate's Bond. Forests Fury has three states; dormant, awakened, and ascended. A gemstone worth at least 5,000 gp can be added to the circlet over the course of 1 minute as it's magically drawn and fastened into place. He missed the man's self-satisfied smile as he turned the corner. When you make a duel wielding attack, you can add your ability modifier to damage rolls. While attuned to this weapon you know the Shape Water cantrip and can cast it as a bonus action. This beautiful crimson blade was crafted with it's twin, Widow's Wail, from the smelted remains of Ice. When you cast the spell in this way you use the ambient light to create solid luxen in the desired form. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Miniscule birds soar through the clouds, both on the paper and off. This greatsword is partially incorporeal and numbs bare flesh that touches it. The weapons they wield, while seemingly simple, are nevertheless frightful to bear witness to. Weapon (greatclub), very rare (requires attunement). Weapon (scimitar), uncommon (requires attunement by a creature with a Wisdom of 13 or higher). You can move through the space of another creature and pass through small holes, narrow openings, and even mere cracks, though you treat liquids as though they were solid surfaces. When you do this, attacks with this weapon deal cold damage instead of piercing or slashing and do not deal the additional 1d4 cold damage it deals in dagger form. Common - Armor. If you spend 1 action concentrating on the pouch, the pouch becomes attuned to your choice of these damage types for 1 minute. 4 Tome Of Leadership And Influence Very Rare, Dungeon Master's Guide pg. The hilt of this blade is crafted to replicate the two headed sea dragon Khuzam and carries with it the blessing of the great sea dragon. Let your word be your promise." You can use your Wild Shape feature up to three times, instead of twice, unless you can already use it more. As a result, an Arrow of Slaying is a very situational item. If more than two weeks pass without the weapon whetting its apetite against a powerful creature, it can attempt to dominate the creature attuned to it and drive them into a murderous rage. Any darts drawn from the pouch during this time deal 1d6 bonus damage of the attuned type instead of rolling for a random type. While wearing this suit of armor a creature has resistance to all damage except psychic, and the mimic takes the same amount of damage. This weapon deals necrotic damage instead of slashing. Immunity to poison damage and the poisoned condition, Advantage on saving throws against spells and other magical effects, You gain the ability to speak to snakes and can cast the. Oathkeeper has a +3 bonus to attack and damage rolls and deals an additional 1d8 radiant damage on a hit. Wondrous item, rare (requires attunement by a sorcerer). A creature attuned to Kyzzierth's Renown has true sight out to a range of 60 feet and dark vision out to a range of 120 feet. Sorcerer's Sand can be used to increase the power of the spell by one spell level per ounce used. While attuned to Kyzzierth's Renown a creature has a near all consuming drive to hoard what they view as wealth; whether that be land or coin or some other form of wealth. The pistol can be can be found on page 268 of the DMG, Wondrous Item, rare (requires attunement by a spell caster). Open navigation menu. It understands Abyssal and can communicate with the creature attuned to it telepathically, it is able to convey basic ideas and emotions to creatures that do not share a language. Once per long rest, the Ranger can use their action to cast Enlarge targeting both the companion and the master. You have a +1 bonus to attack and damage rolls made with each of these bullets. If you're able to make multiple attacks with the Attack action, you can replace any number of these spell attacks with up to the amount of weapon attacks that you can normally make with the Attack action. Creates attuned to both Ebb and Flow gain both of the individual abilities and additionally gain a swim speed equal to their moment speed, the ability to breath underwater, and attacks made with Ebb and Flow underwater are not made with disadvantage. Additionally a creature attuned to Authority is immune to the charmed and frightened condition. You gain temporary hit points equal to the fire damage dealt, which last until the start of your next turn. Armor (Plate), Artifact (requires attunement). While holding this shield you gain a +2 bonus to Dexterity saving throws. While those brutes knew how to swing a tool of war, I became war itself. Weapon (Dagger), legendary (requires attunement). On a success a creature takes half damage and its walking speed is not halved. This radius increases to 30 ft. when the creatures paladin aura increases. View/set parent page (used for creating breadcrumbs and structured layout). When found, the circlet has 2 gemstones. You are considered proficient with this weapon if you are an elf or half-elf. Ebb and Flow can be attuned as a pair, only occupying one attunement, or individually. Motherlode! This lantern provides light like a normal lantern. The rat swarm lasts for 1 minute or until it's HP is reduced to 0. The wearer can summon forth any weapon that has been stored in the bracer at will, including during an attack roll, allowing the wearer to switch quickly between different potential weapons. This finely crafted spellbook is bound in the leathery hide of an otyugh, and powerful wards have been placed upon it by an archmage to make it indestructible by nonmagical means, including fire. Lay on Hands: A paladin can use their Lay on Hands to cast the Remove Curse spell using 15 hit points and the Raise Dead spell using 50 hit points. You have a +1 bonus to attack and damage rolls made with this magic weapon. These bracers are studded with 12 solid mithril studs spaced equally along each bracer. Warlords Bounty is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Warlords Bounty. The curse can be removed by the Remove Curse spell or similar effect up to the point the creature attuned to the weapon begins hearing the whispers of Zehir. The cloud dissipates after one round whenever the effect ends. Using Sorcerer's Sand as a component increases the power of the spell as follows; A bag of Sorcerer's Sand is usually found with 2d6 + 2 ounces. Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. A 15-foot-radius sphere of crushing force forms around the arrowhead when it impacts something. When you hit with an attack using the scythe, the target takes an extra 2d6 fire damage. When found, Venom has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. Weapons (Daggers), Artifact (requires attunement, both daggers occupy only one attunement slot when attuned together). As the weapon gains charges the clear blade fills with blood. If you use an action to speak the command word and throw the statuette to a point on the ground within 60 feet of you, it becomes a portly living hog. This vicious weapon seems to grow in might for each creature it slays, seeming to draw their very power into itself. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 30 ft. radius originating from the paladin. Top 10 Homebrew D&D Magic Items: Wondrous Items Nerdarchy dives back into the world of D&D Beyond Homebrew. Homebrew Wondrous Items. Centuries of training, lessons, and gifts passed down from one to the next have graced them with an uncanny ability to harness the strength of their soul to empower their martial prowess. The items you'll find in this gallery will be a mix of items used in my adventures and items that are part of a collection. When all the gems are removed or destroyed, the helm loses its magic. This magic pauldron has been enchanted with a war mage's divinations. As an action, a creature attuned to Rupture can slam the ground in front of it, causing a wave of destructive energy to issue forth in a 15 ft. cone. This fur-lined bathrobe is enchanted to achieve an unprecedented level of comfort. A creature attuned to Kyzzierth's Renown has advantage on Deception (CHA), Intimidation (CHA), and Persuasion (CHA) rolls made when interacting with dragon type creatures and knows the Draconic language. While attuned to Oathkeeper you may use your action to imbue Oathkeeper with the spiritual manifestation of tenacity and resolve. The dice have advantage (or automatically succeed depending on DM) on any gambling check made by someone attuned to them. If the mimic is ever reduced to below half its total hit point maximum it will begin to syphon health from the creature that is wearing it. Unconscious allies within 10 ft. gain advantage on death saving throws and treat a 19 as a 20. This weapon has 7 charges, and regenerates 1d6+1 charges at dawn. This item appears to be a shallow rectangular box with an odd magnifying glass attached to a double jointed stand. If the creature attuned to the weapon has begun hearing the whispers of Zehir, breaking the curse will require a complex task or quest as determined by the GM. Don't lie or cheat. When you reduce a creature to 0 hit points using the scythe, you can choose to reduce it to ash. Bastion has three states; dormant, awakened, and ascended. You have a range of 15 feet with this whip and have a +1 bonus to attack and damage rolls made with it. When the situation comes, however, the arrow is a game-changer. Melding Fabric. While wearing the coat, you can use a bonus action to expend 1 of its charges to disappear, releasing up to three ravens from your location under your control that scatter into the air. The aura lasts for 2 rounds per charge expended. Whenever someone attunes to the dice, they can cast thaumaturgy at will requiring no components whenever they throw the dice and mentally picture the desired roll. It has hearing and darkvision out to a range of 120 feet. Arm of Dawn has three states; dormant, awakened, and ascended. The head of this whip is fitted with a vicious looking hooked scythe that glows with a faint purple energy. Each time a 10 is rolled increase the damage die up to a d12. When you grapple a creature their movement is not reduced to zero but they cannot move further than 15 feet away from you and when you grapple a structure the whip and grapple point can support up to 300 lbs before slipping, so long as the physical structure can also support that weight. Attuned to Nature. I've gone over all the schools of magic, subclasses for each class individually, feats, monsters, races and a variety of other categorizations of 5E D&D content. This tome functions similarly to how a wizards spell book funcitons, however this tome is used to record cantrips. If the target fails their saving throw, their AC is reduced by 2. Reducing a stone creature to 0 hit points with Stone Wail causes them to crumble and expose a gem of the following type. Perhaps due to this series nearing an end with only wondrous items left to explore a number of thoughts arose while looking at these 20 items collectively across the three lists. If the curse lasts for its full duration, it rebounds; you take 4d10 fire damage, which can't be reduced or prevented in any way. Range of 120 feet occupying one attunement slot when attuned together ) list of D & amp ; D items! Clubs are crafted in such a way as to capitalize on precision strikes or brute force, depending the! 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