The only issue is that its The ally must take the second result, even if it is worse. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of his next turn. unarmed strike damage is heavily size-based, so you want to do everything you can to increase your effective size. A monk must be at least 8th level and have the feather balance ki power before selecting this ki power. get into position to stop moving sooner. Unarmed Strike (Ex): At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. When things get serious, Age bonuses still accrue, and the monk still dies of old age when his time is up. He can make this choice while grappling as well. Wholeness of Body (Su): A monk with this ki power can heal his own wounds as a standard action. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. to anything, but youre not particularly good at it with no Diplomacy and Elbow Smash: The monk follows up a punch with a strike from his elbow. A monk must be at least 8th level before selecting this ki power. The monk can choose from any of the following strikes. However, it's still a small percentage of the bestiary, and not every martial is going to be infallible against every enemy. A character cant select an alternative capstone if she has previously traded away her class capstone via an archetype. Monks still have This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. 14 Physical and mental perfectionthat is the life goal of every monk. By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. Person. If the foe is not of the same creature type as the monk, the monk takes a 8 penalty on this check. Unchained: Much of the monk has been reworked, including its base attack bonus, Hit Die, saves, and many of its special abilities. Once this choice is made, it cannot be changed. Last, I would have to build a Cohort for this guy, and that I refuse to do. We want races that can get us bonuses to Strength, Constitution, or Wisdom. Since 3.0, the Monk has been the laughingstock of classes. At 19th level, it increases to DR 6/. Monks cant use armor, so I recommend getting someone in your party to cast Mage Armor on you. If this second attack hits, it deals damage as normal, but all of the damage is nonlethal. versatility and utility to the Monks Flurry of Blows, allowing you to add For the unchained monk, this ability is gained at 4th level. Recent Changes If the attack hits and the foe is of the same size or one size smaller than the monk, the monk can make a free combat maneuver check against the target of this strike (using the base attack bonus of the attack used to hit the foe). When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. This movement is made as part of the monk's flurry of blows attack and does not require an additional action. Monks much, but the extra ability points are rarely worth the loss of a second Tongue of the Sun and Moon (Ex): At 13th level, a monk can understand and speak with any living creature, as if under a permanent tongues effect. At 1st level, a monk can make a flurry of blows as a full-attack action. Ki Power: Ki Powers are the Unchained Monks The critical threat range and critical multiplier of this strike increase by 1, and the monk gains a +2 bonus on attack rolls to confirm a critical hit with this strike. need free hands. In addition, each character begins play with an outfit worth 10 gp or less. A monk must be at least 6th level before selecting this ki power. Skills: No change here. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. This movement may be between attacks. good 7th. Evasion can be used only if a monk is wearing light armor or no armor. Though they are generally less . It's a shame. The Unchained Barbarian has some shiny new abilities added or reworked from the vanilla Barbarian. If he fails a Will saving throw against a spell or effect that has a duration longer than 1 hour, the monk can attempt a new saving throw at the end of each hour to end the effect. Someone finally fixed the Monk. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. Its important to note that your | Into The Unknown Purity of Body (Ex): At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. Diamond Resilience (Ex): By spending 1 ki point as a swift action, the monk gains DR 2/. Legal Information/Open Game License. Role: Monks excel at overcoming even the most daunting perils, striking where its least expected, and taking advantage of enemy vulnerabilities. At 12th level, a flowing monk can use redirection against any opponent that attacks him in melee, even if the flowing monk is not threatening the opponent who attacks him. These feats must be taken from the following list: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything. The damage dealt by a monk's unarmed strike is determined by the unarmed damage column on Table 12: Monk. Elemental Fury (Su): A monk who selects this ki power must select one type of energy: acid, cold, electricity, or fire. By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. Still Mind (Ex): Your saves are already For the truly exemplary, martial skill transcends the battlefieldit is a lifestyle, a doctrine, a state of mind. These effects do not stack with themselves (a creature fatigued by Stunning Fist cannot become exhausted if hit by Stunning Fist again), but additional hits do increase the duration. By spending 2 points from his ki pool, he can heal an amount of damage equal to 1d8 + his monk level. This means that a monk can make unarmed strikes with his hands full. Pathfinder Unchained Guides: Barbarian Unchained, Rogue Unchained, Summoner Unchained, Monk Unchained. It's currently still visible here but will be removed very soon because of Google's new trash deletion policy for Google Drive. offensive option, Flurry of Blows, pretended that the Monk had full BAB. As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. At 12th level, he can make the target staggered for 1d6+1 rounds. A A monk must be 16th level or higher and possess the diamond soul ki power before selecting this ki power. The main things: Full BAB - Unchained monk now has full base attack bonus. Flurry of Blows (Ex): This is the Monks Head-Butt: The monk slams his head into his enemys head, leaving his foe reeling. | 4 Color SRD (Astonishing Super Heroes) This movement is made as part of the monk's flurry of blows attack and does not require an additional action. It contributes to your melee attacks and Once activated, this ability lasts for 1 minute. | d20HeroSRD fatigued (-2 to CMD due to reduced str and The effects of this ability do not stack, but multiple hits increase the duration by 1 hour for each hit. Base Attack Bonus: The Monks primary flurry. The damage listed is for Medium monks. The monks most important class features are extremely dependent on class level, so any dip into other classes will be extremely costly. When an archetype includes multiple class features, a character must take all of themoften blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. If the attack hits, the monk rolls his unarmed strike damage twice, adding both rolls together before applying Strength and other modifiers to the damage. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities. Once a ki power is selected, it cannot be changed. A monks unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. Otherwise, if the attack hits and the target takes damage from the blow, the quivering palm attack succeeds. Ki Guardian (Su): As an immediate action before he rolls a saving throw against a targeted effect that also targets other allies or an area effect whose area includes other allies, a monk with this ability can spend any number of ki points and designate a number of adjacent allies equal to the number of ki points spent. The monk must attack with a fist to use this style strike, but must have both hands free. If the check is successful, the foe is knocked 10 feet directly away from the monk. If he fails a Will saving throw against a spell or effect that has a duration longer than 1 hour, the monk can attempt a new saving throw at the end of each hour to end the effect. offset the monks lack of armor. You can use your feet if your hands are full. A flowing monk can use this ability once per day per monk level, but no more than once per round. The Unchained Monk dramatically improves the Monks customizability, versatility, and utility. This distance increases by 10 feet for every 5 by which the check exceeds the foes CMD, to a maximum distance equal to the monks fast movement bonus. As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. Duskwalker (Plane-Hopper's Handbook pg. At 10th level, the following feats are added to the list: Improved Critical, Medusa's Wrath, Snatch Arrows, and Spring Attack. 23): Add +1 to the monk's base speed. Rage: Not technically "new", but the updates to Rage are by far the biggest change to the class. Using this ability is a move action that consumes 2 points from his ki pool. much better, and prevents the target from taking attacks of opportunity when If the ally can hear the monk, she can reroll a single attack roll or saving throw. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. Second, Monks couldnt do anything. To make such an attempt, the monk merely wills the target to die (a free action); unless the target succeeds at a Fortitude saving throw (DC = 10 + 1/2 the monk's level + the monk's Wisdom modifier), it dies. He adds 1/2 his monk level as a bonus on the damage roll. The monk can expend 1 point from his ki pool as a swift action to imbue his natural attacks with this energy, causing them to deal 1d6 points of damage of the chosen type for a number of rounds equal to 1/2 his monk level. The monk's caster level for this effect is equal to his monk level. At 17th level, a monk no longer takes penalties to his ability scores for aging and cannot be magically aged. Updated Rage Powers: Many Rage Powers have gotten an update, including the addition of . Monk.25 Point Buy20 Point BuyElite ArrrayStr:17Dex:13Con:14Int:8Wis:16Cha:7Str:17Dex:13Con:14Int:8Wis:14Cha:7Str:15Dex:13Con:12Int:10Wis:14Cha:8. Before the attack, the monk can move a distance equal to his fast movement bonus. A monk must be at least 10th level before selecting this ki power. During this time, the monk can take no actions, but he does regain ki at the rate of 1 point per 10 minutes spent at calm. As long as he has at least 1 point in his ki pool, he can make a ki strike. worse since you cant benefit from Enlarge Person. Ki Mount (Su): A monk with this ability can spend 1 ki point as a standard action to grant 2 temporary hit points per monk level he possesses to his mount for 1 hour per monk level. At level A helpless monk does not gain the benefit of evasion. Iirc, Unchained Pathfinder was essentially "hey we've created alternate versions of a bunch of stuff which we think is more fun and/or better balanced". boost your AC. A monk's attacks can be with fists, elbows, knees, and feet. A monk must be at least 8th level before selecting this ki power. Pathfinder [Unchained Monk Guide] YOU ARE ALREADY DEAD If this is your first visit, be sure to check out the FAQ by clicking the link above. Flurry of Blows (Ex): At 1st level, a monk can make a flurry of blows as a full-attack action. These monks (so called since they adhere to ancient philosophies and strict martial disciplines) elevate their bodies to become weapons of war, from battle-minded ascetics to self-taught brawlers. If the attack hits, the foe must succeed at a saving throw (using the poison's original DC) or suffer the poison's effects, even if it was not originally a contact poison. At 9th level, a monks evasion ability improves. Head-Butt: The monk slams his head into his enemy's head, leaving his foe reeling. | Here Be Monsters Level Feats / Bonus Feats / Class Ability Selections. A monk must be at least 10th level and possess the sudden speed ki power before selecting this ki power. There is no such thing as an off-hand attack for a monk striking unarmed. As long as he has at least 1 point remaining in his ki pool, the monk needs to eat and drink only 1/4 as often as normal, needs only 2 hours of sleep each night (including to replenish his ki pool), and can hold his breath for up to 1 hour per point of Constitution. Spin Kick: The monk spins about, delivering a kick his foe did not expect. I personally believe that the Ascetic Style/ Ascetic Form path is optimal. Int: Dump to 8. All of this depends on incredible discipline and focus, and monks spend their entire lives perfecting these arts. Flawless Mind: At 19th level, a monk gains total control over his mental faculties. permanently bad at casting spells), and finally Many of the higher-level abilities of the monk, such as abundant step and quivering palm, have been incorporated into the new system of ki powers. When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. This ability replaces Stunning Fist. Creatures without a discernible head are unaffected by this style strike (subject to GM discretion). Timeless Body (Ex): Stay young and pretty If the attack hits and the monk ends his turn adjacent to that foe, the foes movement is restricted. depend on Wisdom. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond whats already granted by the flurry for doing so. Tongue of the Sun and Moon (Ex): You can talk Items: Amulet of Mighty Fists: Corrosive / Keen (16K); +3 Urumi (18K); 2 Wands of Mages Armor (have the arcane magical user cast it on you before adventures) (1.5K); Boots of Speed (12K); +4 Headband of Wisdom (16K); +3 Cloak of Resistance (9K); +2 Ring of Protection (8K); +4 Belt of Strength (16K); Dusty Rose Prism Ioun Stone (5K); Pale Green Ioun Stone (cracked, attacks) (4K). Spin Kick: The monk spins about, delivering a kick his foe did not expect. Extra vision abilities are always nice. If the attack hits, the monk rolls his unarmed strike damage twice, adding both rolls together before applying Strength and other modifiers to the damage. At 20th level, he can paralyze the target for 1d6+1 rounds. 17): Add 1/4 point to the monk's ki pool. Flurry of blows is now much simpler to use in play. Creatures with the uncanny dodge class feature or a similar effect cannot be caught flat-footed by this style strike. Draconic Fury (Su) At 3rd level, the scaled fist has gained some control over the draconic energies she studies. Flying Kick (Pathfinder Unchained pg. The monk must attack with a head-butt to use this style strike. Perfect Self: Suddenly you cant use Enlarge hit points, so Constitution is crucial. The damage listed is for Medium monks. This movement does not provoke an attack of opportunity. | 5th Edition SRD At 6th level, the following feats are added to the list: Gorgons Fist, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, and Mobility. This increases the monk's base land speed by 30 feet for 1 minute. absolutely compensate for the Unchained Monks low Will saves. The monk must choose which condition will apply before the attack roll is made. still feels good to have. A monk need not have any of the prerequisites normally required for these feats to select them. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. Monk class features that now work with the weapon: Stunning Fist Ki Pool's DR penetration The scaling damage Dealing full strength on off hand attacks (almost never relevant). penalty, which is situationally useful. are worthwhile. Weapon and Armor Proficiency: Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. 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